There was an issue getting data from the API. We'll try again shortly.
An updated version of this page is available. Click here or refresh the page to receive!
You're currently viewing historical data. Not all information will reflect history. Some information may no longer be available. Click this banner to return to real-time.
Oops! It looks like something went wrong when trying to get API data. We'll keep trying. If this persists for too long, try letting us know!
HTTP CODE: 0
Ongoing Events
World Cycles
Nightwave
Fissures
Special Alerts
Sorties
Invasions
Cetus Bounties
Fortuna Bounties
Cambion Drift Bounties
Void Traders
Darvo's Deals
News
Sanctuary Onslaught
Node Occupations
Miscellaneous Info
In-Game Market
Look & Feel Settings
Performance Settings
Miscellaneous Settings
Progress Tracking Export/Import
Notification Settings
Notifications are not supported by your browser.
Notifications are still being developed and will be added to more things soon!
Changelog
If the changelog never loads, make sure you're not blocking iframes. If you don't want to allow them, we understand, you can view the changelog here.
Browser caching is enabled for this endpoint; developers should honour this too where possible.
This endpoint is updated every 60 seconds, more frequent requests are unnecessary.
2 requests per 60 seconds, starting from the time of the first request.
If max requests are met, additional requests will return a HTTP 429 for the remainder of the 60 seconds
Is there anywhere that I can report issues or give feedback?
Yes! You can report issues or give feed back by sending me a tweet on Twitter, or via discord: akiyama
Why do the timers seem to jump a second ahead every so often, and why do they sometimes appear to "hang" after doing so?
We update the timers on the webpage every second but sometimes your browser may request API information in the middle of one of those seconds which causes the jump. The hang is very much the same reasoning, because the timer was updated part way through a tick, that tick essentially has to run twice.
I was told there was an update to the page but there's nothing in the changelog about it, what gives?
We don't normally produce changelogs for small updates like minor bug fixes or tweaks. We'd rather keep the changelog to the big ticket stuff like new features.
How often do the drop tables update?/The drop tables are incorrect, when will they be fixed?
The drop tables for Bounties, Sorties, Sanctuary Onslaught, etc. are automatically checked for updates every 3 hours, though sometimes we may manually update them if required.
This page looks very similar to Warframe Hub (hub.warframestat.us), why is that?
The two pages look visually similar because we both use Bootstrap as our framework. While some elements were inspired by their or others' work, this webpage was written from scratch.
Can I use your API data for my own projects?
Absolutely! The API is free to use for anyone who would want to. Do note, however, that API data is cached for 60 seconds, so requesting it any more frequently than that is pointless.
I have iframes blocked for security/privacy reasons, is there a way I can still see the changelog?
Yes and no. Firstly, this webpage is not compatible with Internet Explorer and will not display on it. Secondly, Some elements of the webpage are disabled in Edge because it does not have support for the features required to display them. As an example, the "Warframe Server Time" element under "Miscellaneous Info" will not appear on Edge as it does not fully support Javascript locales, which is required to display that information.
Credits, licenses, and disclaimers
This website uses jQuery.
jQuery is licensed under the MIT licence. For more licensing information see this page.
Copyright (c) JS Foundation and other contributors, https://js.foundation/
This website uses Bootstrap as a framework for the base page layout and styling.
Bootstrap is licensed under the MIT licence. For more licensing information see this page.
Copyright (c) Twitter, Inc.
Copyright (c) The Bootstrap Authors
The webpage makes use of Packery to create a resposive and adaptive page layout.
Packery is licensed under the GPLv3 license. For more licensing information see this page.
Copyright (c) Metafizzy LLC
This website uses Draggable to allow web elements to be dragged around freely.
Draggable is licensed under the GPLv3 license. For more licensing information see this page.
Copyright (c) Metafizzy LLC
This website uses the free version of Font Awesome for some of its elements.
Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License. For more licensing information see this page.
Copyright (c) Fonticons, Inc.
The themes used by this website are made by Thomas Park of Bootswatch.
Light Mode theme: Flatly.
Dark Mode theme: Darkly.
Item name, location, node, and other translations provided by WFCD.
Item images used for Alerts are property of Digital Extremes Ltd.
Code for saving and loading of Draggable panel positions created by Dave DeSandro [codepen.io, GitHub]
Warframe and the Warframe logo are registered trademarks of Digital Extremes Ltd.
Warframe Worldstate data is provided by a public API ran and maintained by Digital Extremes Ltd., and is available here: PC, Xbox, Playstation, Nintendo Switch
Drop table information provided by Digital Extreme's official PC drop table available here.
Playstation and the "PS" logo are registered trademarks of Sony Interactive Entertainment Inc.
Xbox, Xbox One, the Xbox Logo and the Xbox "Sphere" are registered trademarks of Microsoft Inc.
Nintendo Switch, and the Nintendo Switch logo are registered trademarks of Nintendo Co., Ltd.
Massive thanks to Auron956 for help on the math behind the Earth and Fortuna cycle timers.
This webpage nor its creator are affiliated with Digital Extremes Ltd., Warframe, Sony, Playstation, Nintendo, Microsoft, or Xbox in any way.
Confirm Action
Are you sure you want to reset your progress tracking data? This cannot be undone. The page will be reloaded if you click yes.
Worldstate History
If you're seeing this you found a super secret (not really) test feature. This is used to test things, so things may break.