Sep 18, 2019
- Relay Threats Changes
We've updated the relay threats readout to be much easier to read at a glance. The entire entry for each threat is now it's progress bar.
- Colour Palette Previews
We've added previews for Colour Palettes. Simply hover your mouse over (or tap on, for mobile) the name and you'll be given a preview of that colour palette.
- Light Mode Fixes
For the 3 people who use it, we've made numerous fixes to light mode! Namely stuff like you can actually see the page "loading" animation now, and we've fixed some colours that were wrong or broken.
- General Fixes
Along with the above tweaks, we've also made several across the entire page, such as a themed scrollbar (for Chromium-base browser users), we've optimised the code that handles bounty switch-overs for Cetus and Fortuna, and the time for generation and expiry of Arbitrations will now update when one expires without requiring an API poll. The future is here, folks.
Aug 3, 2019
- Global Upgrade Display
We haven't had a global upgrade in-game in a while, so it went unnoticed, but this weekend's double credits upgrade made it apparent that we had forgotten to move global upgrades to the new event readout when we updated that part of the code, so global updates were never displayed. We've now fixed that and they will now appear in the "Ongoing Events" section as they use to!
Jul 3, 2019
- Sortie Rewards Display
Selected Sortie rewards are now displayed under the sorties' boss name so you can see what you got if you forget without unpacking the reward list.
Jul 2, 2019
- Grouped Invasion Tweaks: Conflicting Invasions
Invasions that are for nodes which already have an active Invasion on them will now be hidden from view by default as they are not accessible in-game. Once conflicting Invasions are completed, hidden ones will be shown. If you want to always show conflicting Invasions, head to General Settings and uncheck "Hide Conflicting Invasions" under Miscellaneous.
Jul 1, 2019 It's HUGE!
- Grouped Invasions
Invasions from the same planet will now be grouped together. Lonely Invasions that don't have any friends will continue to be displayed on their lonesome. If you prefer the old display, simply disable "Group Invasions" in general settings.
For API users: grouped invasion information is available under the "invasions_grouped" key.
- Invasion List Order Changes
Previously we listed Invasions based on their start time, with the oldest being first. While this worked well, it ended up with the same invasions often sitting in place for long periods, so now we're listing them by planet "difficulty". This means that Invasions will be listed in planetary order instead of by start time.
- Sortie Reward Selection
You can now select what reward you got from the daily Sortie! If you haven't already marked the sortie as complete, selecting a reward will automatically do that for you.
- Invasion Reward Icons: Part 2
Invasion rewards now have icons for the following items: Sheev Hilt, Sheev Heatsink, Sheev Blade, and Twin Vipers Wraith Link.
- Nightwave Readout Tweaks
It's one tweak if we're honest: Nightwave's readout will now hide the "Weekly Acts reset" timer when it's the last week of that particular Nightwave season, since that information is kind of superfluous at that point.
- Immediate Setting Effects
A small, yet welcome tweak: Most settings will now take effect immediately instead of requiring another API poll or page refresh. Note that some of the more "under the hood" settings still require page refreshes.
- Progress Data Import/Export
We understand that many people use multiple browsers in conjunction with Warframe (such as the Steam in-game browser), so we've added the ability to import and export your progress data from one browser to another. Just a simple copy & paste stands between you and your perfectly in sync progress data. It can be found on the general settings popup.
- Progress Data Error Handling
Most people won't care about this, but we figured we'd include it sonce some people are interesting in this stuff: in conjunction with the above change, we've added a bunch of error-handling and checking to the code that handles the loading of progress data, so things will work a little better if you - somehow - end up with invalid stuff in there.
- News Post Posted Times
Regular news posts (ones that aren't for events; ie. ones with timers) will now show their post time when hovering over (or tapping on mobile) the timer badge. It's the small things.
- Light/Dark Mode Transition Fixes
Yup, there are actually people who like Light mode, I'm surprised too. Anyway, we've fixed it so that page elements won't get stuck overlapping or with large gaps between each other after transitioning between Light/Dark Mode. Both modes are also more consistent now, since we now use a light version of the dark theme for Light Mode: Flatly.
- Jump-To Fixed For Mobile Users
The Jump-To list was behaving weirdly, and jumping to the wrong places for users on mobile devices; we've given the code involved a good talking to and it has promised to behave itself again.
- New Changelog Display Method
If you pay any attention to the changelog, you'll notice it's uh... well, it's a tad long now (and this update is NOT helping), so now we've made it so the change log is only displayed when you open the changelog modal. Note we use iframes, so if you block those, well, you won't see the changelog (in which case you don't see this so this entire message was pointless, oof). For those who like numbers, this change saves about 14KB of bandwidth from just the page itself!
Jun 13, 2019
- Small Screen Style Tweaks
We've tweaked the styling on some elements of the page so they should behave much better on smaller screens now. Mainly the News section and the "expander buttons", they should behave much better now.
- Settings Dialogue Beautification
... if you can call it that. The Settings modal now has sections for the settings instead of just being a list of checkboxes. Also the "debug" stuff is now buttons, and we also added a few more debug options.
- Wide Mode
Do you have a widescreen monitor? Do you wish the page would use all the horizontal width it can and display as much information as possible? Well, this might just be the thing for you! Enable Wide Mode under general settings or by clicking the toggle on the top menu bar and enjoy the wideness.
May 30, 2019
- New Section: Node Occupations
With how the game handles invasions we figured this could be potentially useful information, so it has now been added as a section. Factions that are now occupying nodes they would not normally after winning an invasion are displayed here.
- Darvo's Deals Section Tweaks
The Darvo's Deals section was taking too much space and behaved oddly with items that had longer names. We've tweaked the layout slightly to make it not only waste less space, but handle long-named items better.
- Baro Inventory Total Cost
Now you can see how much Baro's entire inventory would cost you to buy. Just expand the "Inventory" section and it will be at the top! Maybe it'll be useful for that upcoming TennoCon visit of his...
- Fissure Mission Faction Indicators
Have you ever thought to yourself "Wow this webpage sucks! It doesn't tell me what faction this fissure mission is!"? Well, we're about to ruin that for you; Fissure missions now have a Badge indicating the faction.
- Alert Mission Faction Indicators
In keeping with the above change, we're here to ruin another reason you might think this webpage sucks; we've also added faction indicators to Alert missions... except Arbitrations, because DE still doesn't give us data on those :(
May 22, 2019
- Sortie Progress Tracking
Sortie progress tracking is finally here! Mark individual sortie stage as complete, or the entire thing in a click! Marking higher stages complete will mark lower ones as complete too, if they're not already.
- Jump To
With the amount of data on the page, it was sometimes tricky to easily find what you wanted. Introducing Jump To; quickly jump to any section you want in just a couple clicks.
- Active Platform Indicator
This technically went live a while ago, but there's now an icon to display your currently selected platform!
- Timer Control Settings
These also technically went live in an earlier update, but now we're making them official: Have timers on the page update less frequently or not at all (timers will still be updated with API refreshes, regardless of these settings)! These settings can be found in General settings.
- Yet more Item Icons
Reward badges for alerts with Fieldron, Detonite Injectors, Mutagen Messes, and Mutalist Alad V Nav Coordinates now have icons! Weapon parts will be addressed later.
Apr 25, 2019 "The QoL Update"
- Drop Table Readability Changes
Drops tables will now display the chances of a specific item dropping along side the item name itself. Having the percentages in tooltips was adding an unnecessary step to users' experiences. Now all relevant data is available at a glance.
- Earth Day/night Cycle Timer Changes
As one of the oldest parts of the page, the timer for the day/night cycle on Earth was showing its age and needed some help looking after itself. As such it's moved in with some new house mates: the Cetus and Fortuna timers.
Some of you may have noticed that something was going on after the new name for the section ("World Cycles") sneaked into a bugfix update we pushed.
- Event Mission Reward Display
Certain event with missions specific to them (such as Balor Fomorian and Razorback Armada) will now have a "Mission rewards" badge that you can hover over/click to show the possible drops for those missions. While we were at it, we also fixed them getting stuck open after API refreshes.
- Progression Tracking Phase 2
As we did with Nightwave in the last major update, we have now added Progress tracking to both "Special Alerts" and Invasions. Now you can mark them off when they're completed!
- Progress Tracking Checkboxes
The checkboxes for progress tracking are now more uniformally aligned. Now they align correctly with where the text should be aligned so they don't look weird any more.
- Long-winded Nightwave Challenges
Some of you may have noticed that the standing count for rather long Nightwave challegnes was messed up with alignment a bit. We've fixed that. It was annoying us, too.
Mar 31, 2019 We didn't want this to say April 1st
- Event Readout Changes
With the number of simultaneous events in Warframe recently, it was very clear that our previous method of displaying Events was no longer practical. We've now moved them into a smaller section of their own like everything else. This section will appear as the first section on the page by default but can be dragged to any position like the others. The plan is to also have it only appear if there are events active (we'll see how that goes).
- Nightwave: Progression Tracking
You can now mark Nightwave Acts as completed (or not) in the nightwave section. This will save between sessions (but not browsers). Eventually we want to make this available for Invasions, Sorties and Events but for now we're starting with just Nightwave.
Mar 7, 2019
- Nightwave timer fixes
We've fixed Nightwave daily challenges appearing and immediately disappearing again after API updates shortly after they've expired.
- Weekly Challenges section removed
As mentioned in the last changelog, we were leaving the Weekly Challenges section up temporarily to make sure DE were done with it, we're now pretty sure that's the case and as such we have removed it from the page.
- Cetus and Fortuna bounty tweaks
Smaller change than it sounds; we've given the standing numbers a standing icon now. We've also fixed some of them not honouring locale settings for numbers >1000.
- Event item images
Like Alerts used to (they technically still do), item rewards such as Orokin Catalysts will now display the icon of the reward.
Feb 28, 2019
We've added support for the new Nightwave feature in Warframe. It is still very much a WIP, and there are a lot of challenges (referred to in-game as "Acts"), so it's going to take a while to translate them all properly, so bear with us!
- Alerts/Special Alerts section
With the release of Nightwave, Alerts per se are no longer really a thing. However, DE have said that Gift of the Lotus alerts will still exist, so we're going to keep the Alerts section on the page; we're just renaming it to "Special Alerts" - Arbitration data will also remain here for the time being.
- Weekly Challenges
More of an FYI than an update: With the release of Nightwave, it seems that DE have implemented the Weekly Challenges into Nightwave (which makes sense), but we're going to leave the section there for now, just to make sure.
Feb 7, 2019
- Invasion Tweaks
We've made the colours for the bars and rewards the same as the ones used in-game to make it easier to see at a glance. We've also added a new setting that allows users to see completed invasions!
Jan 25, 2019
- Acolyte Notifications
Since DE are running them again, we figured we should probably add notifications for maximum tracking efficiency!
Dec 24, 2018 Merry Christmas!
- Relic Drops on Hover
If you've ever seen a relic in a drop table and wondered what it drops, we've got you covered. Hover over relics in drop tables to see their possible drops!
Note: This requires custom tool tips to be enabled!
Note 2: This data is available in the API under "relic_rewards".
Dec 01, 2018
- Fortuna Temperature Cycle Tweaks
We've made some tweaks to the wording of the Fortuna Temperature Cycle timers (specifically the "warm again" one) to make them less confusing.
- Seamless Bounty Changeovers
We've made it so that bounties will gracefully switch to the next group of available bounties without any downtime to match a change DE made in Hotfix 24.1.2. Platforms that do not have this change yet will continue to switch the old way.
- [API] Fixed an issue causing Twitch Prime promotions being listed first in the In-game Market section.
- Popular Store Items
Items from the In-Game Market will now be marked with a ⭐ popular tag.
Nov 20, 2018
- Nintendo Switch
With the release of the Nintendo Switch version of Warframe, Nintendo Switch is now a selectable platform!
Nov 17, 2018
- Fortuna Cycle timers!
We now have timers for the temperature cycles on Fortuna, now you can know if it's warm, or freezing cold at a glance!
- Timer tweaks
We've made some changes to timers to make them both work and look a bit better!
- Server-time Timers
There is now an option to have the page's timers to use Warframe server time. Should produce more accurate timers, but can also cause issues during API refreshes and outages (though hopefully the latter won't happen often).
- Light theme
For those of you who enjoy burning their retinas. Enabled/Disabled in General settings.
- Alert Completion Requirements
For Defense, Survival, Spy, Interception, and Defection Alerts we now display the number of waves/minutes/vaults/decodes/squads required to complete the Alert.
- Bounty Reward Rarity Tweaks
We've made some tweaks to how item rarity in regards to bounties is calculated, so the reward rarities should now more accurately represent the one in-game. It's still not perfect, and we'll keep tweaking it to get more accurate, but it's a thing.
Nov 11, 2018
- Fortuna Bounties!
Fortuna's bounties are now listed on the page, complete with standing and drop information. Note: It's possible we haven't got all the translations for the bounty names yet, so some might look a bit weird!
Oct 31, 2018
- Browser Notifications! Get notified when new Alerts, Fissures, Invasions or news posts pop up.
Notifications will be added to more things as time goes on.
- Timer colours! Most timers on the page will now be in a colour that represents their remaining time.
Pending (stuff that hasn't started yet) will be blue, active green, <50% time remaining will be yellow, and <10% OR <5 minutes will be red. Can be turned off in General settings.
- Some alerts for special items (such as Nitain, Orokin Reactors, and Orokin Catalysts) have neat little icons now.